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Possibilities of the SDK

 
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PPH
Skale Clueless


Joined: 12 Nov 2002
Posts: 3

Posted: Fri Oct 01, 2004 2:41 pm    Post subject: Possibilities of the SDK

Hello! Congratulations on this release. The SDK seems to be a great idea. I love SDKs. From the description of this forum, I can see that with the SDK plug-ins can be made. What are those? Skale plug-ins? Are they effects, such as chorus, reverb, filters, etc? I'm not a Skale user (well, I'm a potential one), maybe that's why I don't know.
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baktery
Skale Developer


Joined: 12 Nov 2002
Posts: 213

Posted: Fri Oct 01, 2004 3:29 pm    Post subject:

This is the first SDK version which only includes a C++ library which is able to play SKM/XM/MOD files.

In next releases some other utilities will be added like sound plugins for skale, visual effects, games and more.
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PPH
Skale Clueless


Joined: 12 Nov 2002
Posts: 3

Posted: Fri Oct 01, 2004 3:33 pm    Post subject:

Ok. Still, it's interesting anyway. Congratulations of your efforts. I'm downloading the new version right now. I noticed AKAI instruments are supported. This is a great feature!
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KarLKoX
Skale Clueless


Joined: 01 Oct 2004
Posts: 4
Location: France

Posted: Fri Oct 01, 2004 8:50 pm    Post subject:

Hi ! And congratulation for your work with Skale (and Chanka )
I ve a look in the SDK and i wanted to write a sound plugin for my favorite player (foobar2000) but i can't : there isn't a function wich let me fill a user buffer from Skale.
Something like :

/* fill my_buffer from skale
while (skale->fillbuffer(my_buffer, nb_sample))
{
/* fill the plugin buffer from Skale's filled buffer */
my_plugin->set_data(my_buffer);
}

Fillbuffer could eventually be changed to

while skale->fillbuffer(my_buffer, nb_sample, size_type_of_my_buffer)

where the type can be short, int or float but it isn't, personnally, a problem converting the data to the type i want.
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"Qui baise trop bouffe un poil." P. Desproges
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dBlues
Skale Moderator


Joined: 09 Jul 2003
Posts: 338
Location: Finland

Posted: Fri Oct 01, 2004 10:10 pm    Post subject:

Good luck on that one, it's my favourite player too
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l0rdtaz
Skale Clueless


Joined: 25 Dec 2002
Posts: 15
Location: Sweden

Posted: Sat Oct 02, 2004 2:19 pm    Post subject: SDK Compatible with linux!

Hello and grats on the new release, i really love it!
However i'm wondering if you could make the SDK compatible with SDL (www.libsdl.org), so it can be run on most systems, that would be great!
I'm currently coding a SDL RPG programming tutorial serie and it would be great to introduce .skm to the project, but since the goal with the tutorials is to make them run on all systems, I can't have a winblows based sdk...

I figured, since you've already ported skale to linux it shouldn't be so hard to make it compatible with SDL.

Keep up the good work!
/L0rdtaz
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baktery
Skale Developer


Joined: 12 Nov 2002
Posts: 213

Posted: Sun Oct 03, 2004 8:41 am    Post subject:

Quote:
I ve a look in the SDK and i wanted to write a sound plugin for my favorite player (foobar2000) but i can't : there isn't a function wich let me fill a user buffer from Skale.


taking note

Well, it's done, this feature is ready for the next release.
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KarLKoX
Skale Clueless


Joined: 01 Oct 2004
Posts: 4
Location: France

Posted: Sun Oct 03, 2004 4:16 pm    Post subject:

Great news !
Thank you for your fast and effective answer
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"Qui baise trop bouffe un poil." P. Desproges
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baktery
Skale Developer


Joined: 12 Nov 2002
Posts: 213

Posted: Mon Oct 04, 2004 6:51 pm    Post subject:

Karlkox, download the 0.80a version. You must use the Slave mode, have a look to the RAWOutput example.

good luck with it!
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KarLKoX
Skale Clueless


Joined: 01 Oct 2004
Posts: 4
Location: France

Posted: Tue Oct 05, 2004 11:28 am    Post subject:

Sweet !
I get the plugin to work but it is very minimalist :

- it lacks support of seeking,
- no durations information,
- no music information (comments) : i can parse the header but as i don't have the .skm header spec, i don't know when i must finish to parse

In short, i would like to have the same functionnality as the winamp's one, it would be so cool
Btw, thanx for your support
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